I often get the question about what architects do. Over the past year or so, I've
begun to see the critical pattern. It turns out is the same thing that good managers
do.
Communication
As an architect I have no one that reports to me. I have no ability to directly "order"
someone to do anything. Oddly enough, that is actually true for people that manage
also. Anyone who manages from a power base rooted in the review process is generally
a bad manager. The review process, the ability to fire, are all tools of last resort.
These are the nuclear weapons of leadership and should never be used as methods of
persuasion. Instead, in the end, it's about our ability to communicate ideas, infect
people with our views, and build a groundswell of support.
Today I was giving someone advice about using PowerPoint to convey an idea. It wasn't
about flashy graphics (quite the opposite) but rather about using the right tool for
the job. They wanted to create a click through of some design time experience for
some Windows Form feature. I went through the quick methodology for doing it, and
in the end it took about 25% of the time that he had originally thought it would,
and was (hopefully) going to convey the idea much better than before.
My model for presentations has drastically changed in the past 12 months. My methodology
now is to start with a brian dump whitepaper. Rework the paper to tell a story, build
headlines for the major sections, and then use that to drive a slideshow. I don't
religiously follow this, however the idea of focusing on the story, the key points,
and simplicity remains the same.
I recently had a "test" of my communication skills. I gave a presentation on versioning
to the Avalon team. Around 80 people showed up. I tried to remove as much information
from the talk, reduce it to it's simplest concepts. The questions I got indicated
to me that people understood the topic. Now, the big test - in two months will people
remember anything about it?
I tend to take a similar approach in terms of how I sell ideas. I'll often build a prototype to help me explore some of the key areas (a depth-first approach), then write a whitepaper for limited circulation to a) help me explore the breadth of the idea, and b) the limited circulation to make sure I didn't miss something obvious before going to a larger audience (you wouldn't want to be shown up in front of 80 people, right!)
What often happens next is we go off and build it "for real" and my whitepaper gets morphed into a kind of developer guide on that feature or concept.
Sure, it can be frustrating this way - sometimes you "know you're right", and having to do a soft sell just seems to be taking up a bunch of time that you could be seeing your idea implemented... but you're totally right that being a people manager (done right) still requires you to do that, and you have all that HR stuff to suck up your time too.
I was a people manager for a year or so but I found the compromise between balancing my design work and "doing the right thing" by my team (1-on-1s etc) was just too much.
I've often said that the most important part of a presentation is not what you say but what you don't say. There's a real tendency for presenters to try to tell somebody everything about a subject, when the right thing to do is figure out what the attendees need to know about the subject. If there is too much detail in a talk, you can't figure out what's important and what is.
Eric Gunnerson | http://blogs.msdn.com/ericgu
07/05/2004 9:07 AM
Chris,
I've often said that the most important part of a presentation is not what you say but what you don't say. There's a real tendency for presenters to try to tell somebody everything about a subject, when the right thing to do is figure out what the attendees need to know about the subject. If there is too much detail in a talk, you can't figure out what's important and what is.
Eric Gunnerson | http://blogs.msdn.com/ericgu
07/05/2004 11:06 AM
Hey pal, what's this Avalon thing you speaking of? Where can I download it?
It's about communication, stupid
I often get the question about what architects do. Over the past year or so, I've begun to see the critical pattern. It turns out is the same thing that good managers do.
Communication
As an architect I have no one that reports to me. I have no ability to directly "order" someone to do anything. Oddly enough, that is actually true for people that manage also. Anyone who manages from a power base rooted in the review process is generally a bad manager. The review process, the ability to fire, are all tools of last resort. These are the nuclear weapons of leadership and should never be used as methods of persuasion. Instead, in the end, it's about our ability to communicate ideas, infect people with our views, and build a groundswell of support.
Today I was giving someone advice about using PowerPoint to convey an idea. It wasn't about flashy graphics (quite the opposite) but rather about using the right tool for the job. They wanted to create a click through of some design time experience for some Windows Form feature. I went through the quick methodology for doing it, and in the end it took about 25% of the time that he had originally thought it would, and was (hopefully) going to convey the idea much better than before.
My model for presentations has drastically changed in the past 12 months. My methodology now is to start with a brian dump whitepaper. Rework the paper to tell a story, build headlines for the major sections, and then use that to drive a slideshow. I don't religiously follow this, however the idea of focusing on the story, the key points, and simplicity remains the same.
I recently had a "test" of my communication skills. I gave a presentation on versioning to the Avalon team. Around 80 people showed up. I tried to remove as much information from the talk, reduce it to it's simplest concepts. The questions I got indicated to me that people understood the topic. Now, the big test - in two months will people remember anything about it?
10:49 PM | #Software
07/05/2004 2:49 AM
fristshi | http://www.weroom.com | shiling1979AT NOSPAMETANG dot COM
07/05/2004 5:31 AM
I tend to take a similar approach in terms of how I sell ideas. I'll often build a prototype to help me explore some of the key areas (a depth-first approach), then write a whitepaper for limited circulation to a) help me explore the breadth of the idea, and b) the limited circulation to make sure I didn't miss something obvious before going to a larger audience (you wouldn't want to be shown up in front of 80 people, right!)What often happens next is we go off and build it "for real" and my whitepaper gets morphed into a kind of developer guide on that feature or concept.
Sure, it can be frustrating this way - sometimes you "know you're right", and having to do a soft sell just seems to be taking up a bunch of time that you could be seeing your idea implemented... but you're totally right that being a people manager (done right) still requires you to do that, and you have all that HR stuff to suck up your time too.
I was a people manager for a year or so but I found the compromise between balancing my design work and "doing the right thing" by my team (1-on-1s etc) was just too much.
ps. you have a typo ... "brian dump" ...
Steve Saxon | http://www.ruxp.net/ | xmlguyAT NOSPAMruxp dot net
07/05/2004 9:07 AM
Chris,I've often said that the most important part of a presentation is not what you say but what you don't say. There's a real tendency for presenters to try to tell somebody everything about a subject, when the right thing to do is figure out what the attendees need to know about the subject. If there is too much detail in a talk, you can't figure out what's important and what is.
Eric Gunnerson | http://blogs.msdn.com/ericgu
07/05/2004 9:07 AM
Chris,I've often said that the most important part of a presentation is not what you say but what you don't say. There's a real tendency for presenters to try to tell somebody everything about a subject, when the right thing to do is figure out what the attendees need to know about the subject. If there is too much detail in a talk, you can't figure out what's important and what is.
Eric Gunnerson | http://blogs.msdn.com/ericgu
07/05/2004 11:06 AM
Hey pal, what's this Avalon thing you speaking of? Where can I download it?Davide Inglima - limaCAT | http://limacat.blogspot.com | hadesnebulaAT NOSPAMdespammed dot com
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