﻿//
//  qcmd.js
//
//  Simple class for holding quantized commands to keep everything from happening at once.
//


var QcTurnWhite   = 1;
var QcPop         = 2;
var QcMove        = 3;
var QcWait        = 4;

//
//                      QCmd
//
//  Constructor
//
function QCmd(code, obj, arg1, arg2)
{
    this.Code = code;
    this.Object = obj;
    this.Arg1 = arg1;
    this.Arg2 = arg2;
}




